This is a brief article about virtual reality (VR) that won't really increase your knowledge if you're already in the field, but since I'm actually working on a VR project, I felt I should keep the subject alive in the newsletter. I still think VR is useful in learning mostly for nice subjects where full immersion is beneficial, and these will be environments where being able to recognize and respond to specific cues is essential - for example, being a pilot, being a surgeon, police, military and fire training, and similar positions. There are also some cases where motor skills can be developed in VR, but this depends on the tools and haptic feedback being reasonably similar to the actual environment (so, not VR alone). Cost is certainly an issue, both for content development and for headsets.
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