Although the main stumbling block for the metaverse (that is, augmented reality, virtual reality, etc.) is the cost of hardware (next up: smart glasses), the real expense will be in the development of a metaverse platform, or operating system, or whatever you want to call it. That's the gist of this article that focuses on Facebook but include any number of potential competitors. And there is a lesson in here for ed tech companies as well, as developments costs for educational content will also be high. I think there will be a lot of emphasis on shared resources and even open resources because no single educational developer will be able to bear the costs alone.
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