This is an overview article describing "what virtual reality is, how it works, ways that it can be used within education, and why VR is perfect for modern learning environments." That last point might be debatable, and trhe article makes no particular effort to support it, but there's no doubt that there is an increasing interest in the subject. It's a good resource to use for people who haven't really been exposed to the idea of VR in education, but should probably be supplemented with more critical assessments as well.
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