Gamer types reimagined for student engagement
Simon Varwell, Sonny Maley,
WonkHe,
Apr 01, 2022
This article should be read for fun and not really taken seriously. It takes a typology developed in 1996 to describe online gamers to describe learners in 2022. I could certainly imagine it being applied to multi-player role-playing games, or even to contemporary games like No Man's Sky. But the categorizations themselves are weak: we have the achiever, the explorer, the socializar, and the killer. Even in 1996, though, we could have added categories like the builder, the storyteller or chronicler, the troll, and the newb. Does anything follow from these categorizations? Not really (you might use them as personas in game design, as a creative tool). But they're fun to think about.
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