For the last year I've been involved peripherally in an VR-enabled training development product (for fire safety) so I've been exposed to some of the technology and methodology. I can well believe that it has gone mainstream in corporate training. It ticks all the boxes; it's flashy and high tech, people (mostly) enjoy using it, and it even sometimes produces real learning outcomes. It's also expensive and takes a long time to develop, so consultants like it too. This article features a company called STRIVR Labs for no particular reason (I always suspect the article in an advertorial in such cases), but it's just one of many companies involved in VR learning development and delivery.
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