The topic of this article is well worth consideration, though the writing itself is quite loose, presented as a sequence of associated thoughts rather than as a cohesive whole. The author outlines inclusive peer learning with augmented reality (i-PEAR) in terms of a two part model, the first being the account of inclusive education (which "stands for students' requirements and preferences") and the second being the PEAR framework ("divided into four sections in constant interaction: visual literacy, digital competence in AR, P2P tasks, and feedback"). Various references are then cited for each of the four sections. The editing is loose as well; there's a spelling error in a diagram, a reference to ARCL (2022) is broken, etc.
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