The answer to the question is "no". Even though Bersin shows that more than a million people "have experienced virtual reality training developed by STRIVR," Pamela Hogle notes, these are very large companies focusing specifically on physical tasks. "Before VR can be considered mainstream, it must be feasible for a broader range of organizations to use it for the types of training they need," she writes. And I agree. Virtual Reality (VR) is interesting and worth watching, but it's not yet mainstream. "Learning leaders in smaller to mid-sized companies may want to watch developments in virtual reality training for a while longer before committing budget or personnel to bringing VR-based training to their learners."
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