This long post offers a realistic analysis of virtual and augmented reality devices. "Thirteen years after XR devices became a big tech obsession, VR/AR devices are not just behind schedule, they still seem far away," writes Matthew Ball. "Absent extraordinary advances in battery technology and wireless power and optics and computer processing, we simply cannot achieve the XR devices that many of us imagine." Put another way, VR/AR just isn't sufficiently better to convince people to make the switch. "Roblox is one of many examples of the sufficiency of 2D interfaces for 3D experiences." So, in my opinion, is No Man's Sky (which I've tried in VR, but which in VR is a notably worse experience).
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