I don't think the term "Immersive-Triggered Literacy" will catch on, but the concept is interesting. Critical immersive-triggered literacy (CIT Literacy) is "defined as a skill development framework that triggers learners' attention and facilitates digital well-being for meaningful learning instances via immersive technologies." This article (30 page PDF) draws from the idea that "critical digital and media literacy refers to the skillset of analyzing, deconstructing, reconstructing, and critically evaluating information quality, validity, and reliability," and sugggests that students "must explore the world by not only consuming information but also constructing new knowledge and creating new artifacts in the new produsage ecosystem," in other words, a type of digital fluency. The question is, how does this extend to immersive reality? That's what the paper attempts to answer, applying the the KSAVE (Knowledge, Skills, Attitudes, Values, Ethics) 21st century skills framework to the metaverse.
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