This paper describes "major barriers to the wider adoption of extended reality (XR) in education, including the lack of (a) open content, tools, and skills; (b) sound pedagogy and instructional design; and (c) scalability and sustainability," and recommends the Open XR for Education Framework (OXREF) in response, "an empirical framework that proposes a holistic solution to XR object creation, implementation, and deployment." While I am supportive of the general idea (and especially the idea of an open artifact archive) I am not sure there is anything near enough to the demand on the part of educators that would make such a project widely applicable.
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