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Stephen Downes

Knowledge, Learning, Community

Once again we are seeing an object lesson on why it's unwise to build your product on someone else's proprietary technology. As described by the Verge, "Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale." Kotaku notes "The news was met with fear, anger, and disgust from the game development community. The primary complaint is that these changes would be particularly harmful to solo, indie, marginalized, and mobile developers." Unity is one of two major virtual reality (VR) platforms (Unreal is the other) and is widely used in game development. More from Axios, Ars Technica,

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Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

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Last Updated: Dec 25, 2024 07:54 a.m.

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