Clark Quinn has been writing a series of posts on the topic of scenarios in learning, including one introducing the idea, and another on what not to do. This particular article caught my eye because it takes me back to the early days of video games. There were two major types of games back in those days: branching scenarios, with lavish production and video laser discs; and environment-based scenarios with poorer graphics but open-ended play. People quickly memorized, then abandoned, the branching games. But the open-ended environments - things like Pac-Man and Asteroids - allowed many different strategies. I think the same logic applies in learning scenarios. People quickly see through the logic of closed scenarios, but are endlessly inventive when they have more autonomy.
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