The author collected interviews from leading researchers in educational games, including Mark prensky and james Paul gee, to provide this overview look at new learning. After a discussion of the (ir)relevance of traditional classroom, the participants look at the learning benefits of games. Many good quotes. For example: "The higher degree of social mesh you have, particularly in the game industry, the more learning you get, because the real power of the stuff is in peer-to-peer learning, not in what goes on between a single individual and a document." And: “The teacher is embedded in the programming†Well worth noting is the observation that people want to build things. "You don’t have to do this stuff yourself. You don’t have to program a whit, because your kids do that. Your students do that. They can do it in Flash. They can do it in C++. You want more sophistication?"
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