Six Criteria of an Educational Simulation
Clark Aldrich,
Oct 18, 2004
This is a very nice, detailed, and what appears to me to be mostly sound analysis of six key elements of educational simulations and even "all educational experiences". The model weaves three types of content - linear, systems and cyclical - into three types of delivery - simulation, game, pedagogy. I like the subtlety of the model. Pedagogy, for example, can be thought of as the guiding or corrective elements in an educational experience, and understood this way, things like diagnostic elements (including scoring), visualization and debriefing. Via elearningpost.
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