George Siemens describes this as "probably the most complete analysis I've encountered." I have to agree. A comprehensive review of the literature on computer gaming as it applies to education, with overviews of the learning impact, psychological impact, and more. The survey also covers the types of ways games can be used in learning and discusses design recommendations. Keep this one; you'll be reading it again. PDF. Via E-Learning Centre.
Today: 0 Total: 9 [Share]
] [