Embodied Interaction and Seduction
Fiona Romeo,
Foe Romeo,
Jan 11, 2005
This is a bit disjointed - you'll probably want to read the short Guardian article first, then this extended version, both of which describe the use of the camera (or eye toy) to create 'embodied interaction' in games. Then return to the main item, which reports on the use of such devices in game-based learning by boys and girls. "The excitement and intensity for the girls seemed to revolve around the overall embodied and physical experience, rather than from the focused attention to a particular game, character, or screen event." Via Mark Oehlert.
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