The Six Laws of the New Software
Dror Eyal,
Change This,
Jan 25, 2005
Most educational designers don't think of themselves as software architects, but of course, that's what they are. And as such, this document - which starts from the premise that most people already have the software they need - will be relevant. Especially in education, designers are competing with existing products - the classroom, the television, the telephone, the book. This article outlines the six principles needed to make an impact: do one thing, not everything; collaborate with existing software; make the interface unobtrustive; simplify use; release early and often; comply with standards instead of building new ones.
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