According to the authors, "Epistemic games of all kinds make it possible for students of all ages to learn by workingCRLFas innovators. In playing epistemic games, students learn basic skills, to be sure. They learn the 'facts' and 'content' that we currently reward. But in epistemic games students learn facts and content in the context of innovative ways of thinking and working. They learn in a way that sticks, because they learn in the process of doing things that matter." The authors introduce the subject by means of a 'crisis' - the flattening of the world economy. I don't see it as a crisis at all, though I do agree that the education system is not (yet) responding well. Via elearnopedia.
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