Learning Should Be Hard Fun
Albert Ip,
Random Walk in E-Learning,
Aug 18, 2005
Albert Ip point to, and quotes at length, Clark Quinn in this article on games in learning. "Learning can, and should, be hard fun!" Quinn lists a set of principles that serve this objective. "The principles work," he observes, but "there's a lot of 'finesse' behind the application." It is this 'finesse' that keeps game design an art form and (consequently) defies mass production. For now. Ip, meanwhile, makes the useful point that game goals and learning objectives are different (and I would add, it is this difference that makes games distinct from mere 'educational games').
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