Some odd reasoning from the Harvard Business Review series on education. Here's Bruce Dixon: "when you look at the inroads gaming has made into education, you mostly hit dead ends. This is despite games' long association with various educational activities." Um, how is it that gaming has reached a "dead end" is there has been a "long association" between games and education? Or that the concept of serious games, which he alludes to in his title, has its origin in education? Can the person who is supposed to be the President of the Anytime Anywhere Learning Foundation not be aware of the hundreds and hundreds of initiatives related to games in education? What does Harvard mean by leadership anyways?
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