It's not the first 'end of the year' article (believe it or not) but it's early. Too early, in my view, but I digress. Anyhow, it makes four predictions, which I quote:
- Video will continue to enable micro-learning
- Millennials will continue to value learning and development as a prime benefit
- Gamification and virtual reality will continue to enhance learning experiences
- Mobile learning will continue to expand employee development goals
Well, *yawn*. All of these (very vague) things are happening now. If you're going to write an end-of-year article, try to be useful. How will video be enhanced in 2017? What impact will defining learning as a benefit have? What new features or types of gamification can we expect? How will be define employee development goals? Come on - if you're going to predict, try to actually engage with the topic.
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