This post (15 page PDF) offers a discussion about user experience between six students and five staff who participated in a trial of a virtual environment developed for sustainable tourism education. The approach is described in this paper as experiential education (EE) and that's what the literature review surveys, along with a shorter discussion of virtual reality. The results are presented, naturally, as a 3D graph, with axes describing the experiential, instrumental and affective aspects of user experience (see illustration). The positive experiences included include a sense of place, sensory appeal, natural movement, learning enrichment, and comprehensive vision, while on the negative side users experienced motion sickness and hardware issues.
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