Is Instructional Video Game an Oxymoron?
Matt Richtel,
New York Times,
Feb 04, 2005
Overview of the use of games in learning, with descriptions or examples from UNICEF, the American Cancer Society, Greenpeace and the Bureau of Engraving and Printing. "Through online games, we're teaching a whole generation to authenticate their currency," said Dawn Haley, a spokeswoman [for the Bureau]. "It was one easy way to get children involved. Gaming is huge these days."
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